New Eldritch Invocations by BlizzNerd (2024)


Eldritch Barrier

Prerequisite: 12th level.

As an action you may expend a warlock spell slot. If you do you create a 3ft tall magical transparent barrier of force in front of you affixed to the ground or in a free hand if you are proficient with shields. The barrier provides three-quarters cover when directly behind it when affixed to the ground. If wielded as a shield, it provides a +2 to AC like any shield and provides partial cover to you. A creature using the barrier for cover or a shield has resistance to force damage. You use a bonus action to pick up an affixed barrier and wield it, or plant into the ground. The barrier only provides cover from attacks, spell and projectile coming towards it, and attack spells and projectiles behind the barrier pass through it normally. When wielded like a shield you must drag the barrier when moving. This barrier lasts for 1 minute. Once this feature has been used it cannot be done so until you complete a short or long rest.

Hidden Knowledge

Prerequisite: 15th level.

You gain proficiency in Intelligence saving throws and Investigation (Intelligence) checks. If you already have proficiency in this skill you may choose another Intelligence based skill.

Miniature Occultist

Prerequisite: 15th level.

You can cast Tiny Servant at will, without expending a spell slot.

Apotheosis of the Innate

Prerequisite: 18th level.

You learn Eldritch Blast and add it to your Warlock spell list, it isn’t counted against your number of cantrips known. Your spell attack modifier as well as the damage dealt by Warlock cantrips increases by +2.



Sylvan Surge

Prerequisite: Archfey Warlock Subclass

Once per turn if you move outside a hostile creature's reach. You may magically vanish and reappear in an unoccupied space you can see within up to 15ft of you. If you didn’t disengage a creature within melee range may make an attack of opportunity before you vanish.

Menacing Movement

Prerequisite: 5th level, Archfey Warlock Subclass

Whenever you dash, or teleport using a magical effect you may target the closest hostile creature that can't be frightened and that you can see within 60ft and make a ranged spell attack using your spell casting modifier from your new space. If you hit the creature takes 1d6 + half proficiency bonus psychic damage.

Relapsing Words

Prerequisite: 12th level, Archfey Warlock Subclass

Whenever you charm or frighten a creature and the condition would end for the first time, the target creature must make a Wisdom saving throw against your spell save DC on a failure that condition lasts until the start of the target creature's next turn.

Emotional Aggressor

Prerequisite: 18th level, Archfey Warlock Subclass

You gain advantage on all attacks against a creature's that you either Charmed or Frightened.


Streak of the Ever Star

Prerequisite: Celestial Warlock Subclass

You can use your action to create a continuous beam of light from your hand or spell focus. This beam produces a radius of magical bright light for 30ft and dim light for an additional 30ft beyond that, around it's entire length. You may have the beam extend how you wish, even around corners. The beam extends to a range 120ft long and stops early at a solid surface before then. You change the path the beam takes as an action.

Unearthly Undoing

Prerequisite 5th level, Celestial Warlock Subclass

When a creature within 30 feet of you takes damage that would reduce it to 0 hit points, or outright kill them. You can use your reaction to magically take that damage after the creature applies their resistances and immunities and you instead take damage, if you have any new resistances or immunities they apply as well. If you would die from this damage, you do not die and instead you fall unconscious. This feature doesn’t transfer any other effects that might accompany the damage, but removes any effect that would trigger of reducing a creature 0 hit points or killing them. Once this feature has been used you cannot do again until you complete a short or long rest.


Quick Ascendance

Prerequisite: 18th level, Celestial Warlock Subclass

As an action you expend a warlock spell slot and activate this feature, if you do you transform into a Celestial version of yourself for 1 minute and you gain the following benefits.

  • Your creature type becomes Celestial (you still inhibit the material plane).
  • You gain a flying speed equal to you walking speed, or increase your flying speed by 30ft (whichever is higher).
  • You gain resistance to radiant, poison and necrotic damage.
  • You gain proficiency in all martial weapons.
  • Your weapons are treated as magical and deal 2d8 extra radiant damage if wielded in one hand or 2d10 extra radiant damage if wielded in both hands.
  • The first time you deal damage with a cantrip each turn you deal an additional dice of radiant damage. * You are aware of all spoken lies
  • Healing Touch (1/day): As an action you may touch a different creature that creature regains hit points equal to 1d6 + Warlock level + Charisma modifier (minimum of 1) and is freed from any curse, disease, poison, blindness, or deafness.

Once this feature has been used it cannot be done so unless you complete a long rest.


Dweller of Depths

Prerequisite: 7th level, Fathomless Warlock

  • Your swimming speed is doubled.
  • You ignore the pressure differences of being underwater, and fresh and saltwater have no effect on you.
  • You have advantage on perception checks when underwater.

Ocean Walker

Prerequisite: 15th level, Fathomless Warlock

As an action you produce a sphere of water that extends 5ft from you in every direction. Doing so requires your concentration (as if concentrating on a spell) although this concentration cannot be broken. You can swim in this bubble propelling it horizontally directly above the ground. Or propelling it in any direction if your are flying or swimming. Creatures entirely in this bubble must use their swim speed to move, but the bubble cannot pull unwilling creatures with it. Creatures that attack through it are considered submerged underwater when making their attacks. Finally you can choose whether the bubble is breathable to all creatures. You can use the feature once regaining it after completing a long rest.

Gift of the Lurkers

Prerequisite: 18th level, Fathomless Warlock

When underwater you have resistance to fire damage and advantage on all attacks made against other creatures underwater. Additionally all fall damage is halved if you fall into a depth of water that is at least 10ft deep.


Fiendish Fates

Prerequisite: Fiend Warlock Subclass

When you add a dice roll to a D20 you may roll 2 dice and add both results. Examples of an effect that would trigger this would be Bless, Dark One’s Blessing or Guidance. You may use this once regaining back after completing a short or long rest.

Rain of Roaring Flame

Prerequisite: 7th Level, Eldritch Blast, Fiend Warlock Subclass

After making your attacks with Eldritch Blast. Choose one target you made an attack against. You may use your bonus action and expend a warlock spell slot to cast Scorching Rays. All attacks from Scorching Rays must be made against a single creature. Once this feature has been used on a creature that creature cannot be the target again until you complete a long rest.

Tempted Absolution

Prerequisite 18th Level, Fiend Warlock Subclass

Your fiendish talents and ambitions create a tremendous swell in your effects. Once during your turn you may add acid, cold, fire, lightning or poison damage equal to the highest level spell slot or Mystic Arcanum you currently have available which matches a previously stated damage type, to any one creature you damage with a warlock spell of 1st level or higher.


Alluring Lamp

Prerequisite 9th level, Genie Warlock Subclass

You present your vessel as it glimmers and shines with outstanding temptation. Any hostile creature which starts within 5ft of the vessel or enters a space within 5ft of it must make a Charisma saving throw on a failure they touch the vessel and are transported to the genie’s domain under the effect of the Banishment spell, which you must concentrate on. If a creature belongs to a different plane of existence than the one you banished it from after the spell ends it’s banished to that plane, otherwise it returns. A creature that succeeds on the saving throw is immune to the effect for 8 hours.

Once this feature has been used it cannot be used again until you complete a long rest.

Arcane Exchange

Prerequisite 12th level, Genie Warlock Subclass

You use the magical feats of your pateron to reform your magical knowledge and talent. As an action you may expend a Warlock spell slot or Mystic Arcanum, and gain spells slots of 5th level or lower equal to the total of the spell you expended. For example if you expend a 6th level spell slot you may gain two 3rd level spells. You may not gain more than 5 total spell slots of a certain spell from the amount you have currently have. The new spell slots are used first and once used the spell slot cannot be regained and they spell slots are lost after you complete a long rest or after 24 hours (whichever happens first).

Majestic Conjuration

Prerequisite 18th level, Genie Warlock Subclass

With magical effort you conjure a loyal elemental from your genies domain. As an action you can expend a 5th or higher level spell and cast Conjure Elemental with the following changes. You may choose any location within 90ft of you. It takes its turn immediately after yours and if you lose concentration the elemental acts on its own, but it is friendly and charmed against you and your companions unless harmed by them. It usually attacks creature’s that provoke it or otherwise defends itself and can choose to assist you further. If you expend a higher spell slot you gain additional benefits as well as all benefits previously listed.

  • 6th level: The Elemental gains additional hit points equal to 20 + it's Constitution Score and lasts for an additional hour or when it becomes hostile to you after the first hour has passed.
  • 7th level: The Elemental makes an additional attack with it’s attack action.
  • 8th level The Elemental gains an additional +30ft to its movement speed(s)
  • 9th level: You may summon an Elemental of CR 11 or lower.

Great Old One

Voices of the Void

Prerequisite 12th level, Great Old One Warlock Subclass

You can cast Contact Other Planes by expending a warlock spell slot as an action with a range of touch. If the creature is unwilling they make a Wisdom Saving throw on a failure you ask the questions through them. On a success the creature can gain the use of the spell, and may ask the questions secretly. If a creature chooses to use this spell, that creature makes the Intelligence Saving throw. You can use this invocation once regaining back after completing a long rest.

Psychonic Disturbances

Prerequisite 18th level, Great Old One Warlock Subclass

You exude an alien psionic field 10ft around you that disorientates the lowly weak minded. Non-legendary creature’s that attack you with 5 or less intelligence is this area have disadvantage on attack rolls, ability throws and saving throws.


Smith of Deathly Shadows

Prerequisite 7th Level, Hexblade Warlock Subclass

You warp the shadow of reality around your blade. A target by Hex Warrior allows you to grant or remove two of the following properties when you summon it. Finesse, Heavy, Reach, Thrown (20/60), Versatile (one-dice stage, [one-handed melee weapon]) Properties gained this way do not stack with previous properties of the weapon.

Woe Warrior

Prerequisite 18th level, Hexblade Warlock Subclass

Any creature under the effects of Hexblade’s Curse is also under the effects of Hex (Charisma) spell although you may only deal the extra 1d6 necrotic damage this way if the damage was dealt by a weapon under the effects of your Hex Warrior subclass feature. When you apply Hexblade’s Curse as a bonus action you may make one attack using a weapon under the effects of Hex Warrior subclass feature as long as the target within range of your weapon. When you reapply Hexblade’s Curse you must use your reaction to this attack instead you must follow all the previous requirements to do so.

Pact Boons

Pact of the Blade

Consumptive Competition

Prerequisite: Pact of the Blade

You may cast Compelled Duel once per short or long rest without expending a warlock spell slot.

Void Cutter

Prerequisite: Pact of the Blade, 18th level

As an action you create your pact weapon in an empty hand and throw it up to 120ft in a straight line, stopping early if it collides with any creature or solid force. You teleport to your weapons space and grasp it. After you do so you may make one special attack until the end of your turn. This attack roll scores a critical roll on 1 result lower than it normally would* and deals an additional 2d10 force damage on a hit. Once this feature has been used it cannot be done so until you complete a short or long rest.

*If you would land a critical hit on a 20, you will now land one on a 19-20. If it was a 19-20 already than a 18-20 and so on.

Pact of the Chain

Warlock’s Crook

Prerequisite: Pact of the Chain

You may create a spiritual pack of servants by dismantling the chains of your current bound creature. Using a warlock spell slot you cast Flock of Familiars (Lost Laboratory of Kwalish) and destroy your Familiar when you start casting. If you do increase the level the spell is cast at by 1 and you no longer deduct from the amount of Familiars you summon. Familiar's are under the normal restrictions of the Find Familiar spell.

Forceful Folley

Prerequisite: Pact of the Chain, 5th Level.

When a familiar summoned by the Pact of the Chain features dies, it can use its reaction to move up to its double it’s move speed in any method available. Then explode in a condensed wave of force. The first creature or object it hits takes force damage based on how far the familiar moved. 4d4 if the familiar moved half or less it’s movement speed. 2d4 if more than half or up to normal movement speed. And 1d4 if more then it’s normal movement speed. You then add your Warlock level to the damage.

Sculpture of the Endless Soul

*Prerequisite: 9th level, Pact of the Chain *

You may warp the flesh of your bound familiar. As an action you can expend a warlock spell slot and target a familiar you control summoned by the Pact of the Chain feature within 60ft of you. The creature assumes the new innate form of a creature as if under the Polymorph spell for normal duration (without concentration). The new form may match the creature type of the familiar or is a beast and is a CR equal to or lower than the level of the spell slot expended. The new form acts after your turn. Your Familiar cannot take offensive action or use harmful actions whilst in this form.

Planar Familiarisation

Prerequisite: 18th level, Pact of the Chain

You may expend your 9th level Mystic Arcanum you send your familiar to another plane of existence under the effects of the Gate spell. For the next 24 hours your familiar can’t be harmed, captured, affected or seen by the denizens or effects of the plane, unless they are directly from the ruler of the plane. You may communicate and see through its senses when in the other plane. After the 24 hours your familiar disappears into its pocket dimension and then may reappear as normal.

Pact of the Talisman (Revision)

Your patron gives you an amulet, a talisman that can aid the wearer when the need is great. When the wearer fails an ability check you can expend 1 charge, the wearer can add a 1d4+1 to the roll, potentially turning the roll into a success. This Talisman has charges equal to your proficiency bonus + charisma modifier (minimum of 1), and all expended charges are restored when you finish a long rest.

If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.

Rebuke of the Talisman

Prerequisite: Pact of the Talisman

When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer. You may expend a charge and deal an additional 1d4+1 psychic damage.

Improved Talisman

Prerequisite: 5th Level, Pact of the Talisman

A creature that benefits from the Pact of the Talisman now rolls a 1d6+1. The same benefit also applies to Blessing of the Talisman and Rebuke of the Talisman.

Blessing of the Talisman

Prerequisite: 7th Level, Pact of the Talisman

When the wearer of your talisman fails an attack roll (once per turn) or saving throw, you can expend a charge and add a 1d4+1 to the roll, potentially turning the fail into a success.

Restful Talisman

Prerequisite, 7th Level, Pact of the Talisman

Your Talisman gains an additional charge. Additionally whenever you complete a short rest you regain 2 charges.

Faith of the Talisman

Prerequisite, 9th Level, Pact of the Talisman

You may cast Shield of Faith on any wearer of a Talisman. You do need to provide any components for the spell and you can cast Shield of Faith no matter the distance between you, although you must be on the same Plane of Existence. The spell ends early if the Talisman if it leaves its wearer. Once you have cast Shield of Faith this way you must complete a short or long rest or expend 2 charges.

Bond of the Talisman

Prerequisites, 12th level, Pact of the Talisman

While someone else is wearing your talisman, you can use your action to expend a charge to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same, using their action and a charge to teleport to you.

Supreme Talisman

Prerequisites, 15th level, Pact of Talisman

A creature that benefits from the Pact of the Talisman now rolls a 1d8+1. The same benefit also applies to Blessing of the Talisman and Rebuke of the Talisman.

Twinned Talisman

Prerequisites, 18th level, Pact of Talisman

You gain a second Talisman, you must wear the second Talisman both Talismans share the same amount of charges but each regains charges from Restful Talisman feature and shares all benefits with other Talisman Invocations.

Pact of the Tome

Whispers of Tincture

Prerequisite: Pact of the Tome

You can morph a book into a shadowy tome of secrets. A book costs 5GP of regents plus an additional 5GP reagents for each book you previously created using this feature and takes an 1-hour to do so. Each book reflects a normal book in the game but with additional benefits. The book's appearance is up to you. Any creature that writes in the book is connected to your tome. You see everything that is written and the named signature of that creature. You can reply to that creature by copying the name, then writing your message. The writing fills an empty page of their book with your signature and only to that book specifically. Every signature uses the real name of the creature and is only written for the reader to see. If books are on a different plane of existence, the words don’t appear until they are present on the same plane.

Scrawl of the Ancients

Prerequisite: 18th level, Pact of the Tome

Choose a Cantrip, a 5th Level and a 6th level on the Warlock or Wizard Spell list. These spells don't count against your number of spells known. Any spell you cast with this feature is considered a warlock spell for you and cast be cast normally using the appropriate spell slot or Mystic Arcanum. You may cast either the 5th or 6th level gained using this feature without expending a spell slot once you do so you cannot do so again until you complete a long rest.


Eldritch Armor

Prerequisites: Pact of the Blade

As an action, you can touch a suit of armor that isn't being worn or carried by anyone and instantly don it, provided you aren't wearing armor already. You are proficient with this suit of armor until it's removed.

Eldritch Mind

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell and when you make such a saving throw you can use a reaction and expend a spell slot and add twice the level of the slot expended (minimum of 2).

Gift of the Protectors

Prerequisites: 9th level, Pact of the Tome

A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus.

When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest.

As an action, you can magically erase a name on the page by touching it.

Superior Pact Weapon

Prerequisite: 13th level, Pact of the Blade

You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon gains a +2 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be any ranged weapon.

Ultimate Pact Weapon

Prerequisite: 15th level, Pact of the Blade

You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon gains a +3 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be any ranged weapon.


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New Eldritch Invocations by BlizzNerd (2024)
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